No Man Mayhem was created as a school project in 14 days with a team of 15 students.
The game is a 4 player multiplayer game in which the four princesses have to dig up the treasures underground and bring them to their castle.
The winner is the player who manages to collect the most gold within the time limit. Players can steal gold from each other by hitting the other player with their pickaxe or use one of the weapons scattered through the level.
I worked on this game as an environment artist and texturer.
For this project I modelled UV'd and textured the castles and most of the scenery placed in the underground caves.
No Man Mayhem was awarded Best Game of the semester by NHTV.
The game is a 4 player multiplayer game in which the four princesses have to dig up the treasures underground and bring them to their castle.
The winner is the player who manages to collect the most gold within the time limit. Players can steal gold from each other by hitting the other player with their pickaxe or use one of the weapons scattered through the level.
I worked on this game as an environment artist and texturer.
For this project I modelled UV'd and textured the castles and most of the scenery placed in the underground caves.
No Man Mayhem was awarded Best Game of the semester by NHTV.
Download installer Here
January 2014
Programs used: Unity, Maya, Photoshop, zBrush
Team members:
Art: Arlon Swaders (art lead), Joey Relouw, Emiel Strijker, Welmer Blom, Frans van Maanen, Kim Verweij, Casper Jorissen
Programming: Rick van Miltenburg (tech lead), Sam Hardeman, Tom de Goede, Glenn Korver
Design: Justin Zandt (team lead), Jim Lips (design lead)
Audio: Friedemann Findeisen, Frank Wypchol, Babak Rastagar
Art: Arlon Swaders (art lead), Joey Relouw, Emiel Strijker, Welmer Blom, Frans van Maanen, Kim Verweij, Casper Jorissen
Programming: Rick van Miltenburg (tech lead), Sam Hardeman, Tom de Goede, Glenn Korver
Design: Justin Zandt (team lead), Jim Lips (design lead)
Audio: Friedemann Findeisen, Frank Wypchol, Babak Rastagar