Spaceship Bay 03
This is a small personal project I made in about a week.
To practice a bit more with Unreal 4 materials and lighting I decided to make this level.
It is not a large level, I made only a single hallway, though it can easily be expanded to branch off into more hallways using the same building blocks.
Only a single texture was used for the entire environment, the different colour textures were all created using Unreal's material editor.
To practice a bit more with Unreal 4 materials and lighting I decided to make this level.
It is not a large level, I made only a single hallway, though it can easily be expanded to branch off into more hallways using the same building blocks.
Only a single texture was used for the entire environment, the different colour textures were all created using Unreal's material editor.
The material I used is based on a single black and white metal texture.
using the linear interpolate node I can choose which colour values the black and white of the texture get.
By using parameter nodes as the colour input all material instances can be tweaked individually to whatever colour, metallic and emissive values you want.
October 2014
Programs used: Maya, Photoshop, Unreal 4
Programs used: Maya, Photoshop, Unreal 4